
STEM in education
Top strategies for captivating attention in an era dominated by technology and fast media.
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EditGo2 was created to deliver memorable experiences with interactive robotics.
We live in the era of the Smart Society — AI and technology are no longer the future, they are our present.
Edit, our intelligent robot, helps people get closer to innovation, breaks the fear of technology and shows that it can be simple, friendly and under human control.
In education, our programs are aligned with the Australian Curriculum and frameworks such as EYLF, V9, MTOP, ELSA and Little Scientists.
We help schools and child care centres prepare children for a future where humans are the protagonists and technology is at the service of humanity.
Interactive experiences that attract attention, generate emotion and create stories worth sharing. Edit helps brands and events connect with people in a memorable, human and tech-driven way.
Educational robotics that inspire curiosity and creativity. Programs designed for Child Care and Schools, aligned with the Australian Curriculum and focused on preparing children for the Smart Society.
Create unforgettable moments that impress your guests and generate lasting memories.
Attention is everything. Edit attracts people, works as an icebreaker and directs attention to your brand, product or service. A technological, innovative and memorable experience.
Stimulate curiosity and creativity with playful robotics. Activities aligned with EYLF and Little Scientists, building confidence and fun learning from an early age.
Prepare students for the Smart Society: STEM engagement, digital ethics and creativity. Programs aligned with Australian Curriculum (V9), ELSA and MTOP.
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Edit. One Robot. Endless Possibilities.
Thanks @editgo2 for sponsoring this year’s Empowering Women Expo! Everyone loved the interaction and fun Edit brought to the event 🤖 💕🎉
I loved both my first and second impression of EditGo2.
I loved the idea of EditGo2 as an educational program for children in early childhood settings and primary schools. The program can enhance learning experiences in the areas of science, mathematics and information technology. It can be used for problem solving and collaboration amongst students.
It feels fun and engaging. I like that it's not just about coding but also about creativity, teamwork, and emotional connection with the robot. It definitely has that 'wow' factor to grab kids’ attention, and I can see it sparking curiosity straight away. The big opportunity I see is making sure it's not just a one-off show, but something schools can easily integrate and measure impact.
Edit was the highlight of the event, everyone was impressed!
Technology and charisma in one robot, the kids loved it.
An innovative tool that really adds value to education.
Thoughts and studies on innovation, education and the future of technology

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